Deck Build Pack Dark Savior [OCG]

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Lafarl, Hero of the Skyfang Brigade
Light Dragon / Effect
LV8 2800/2200
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck. (2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

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Recon, Skyscout of the Skyfang Brigade
Wind Beast / Effect
LV2 100/500
You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.

Donpa, Marksman of the Skyfang Brigade
Wind Beast / Effect
LV2 500/1000
You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.

 

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Blavo, Fighter of the Skyfang Brigade
Fire Reptile / Effect
LV4 1900/200
You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until thend of this turn.

Beat, Swordman of the Skyfang Brigade
Earth Warrior / Effect
LV3 1200/500
You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”. (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.

 

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Wiz, Sage of the Skyfang Brigade
Water Spellcaster / Effect
LV7 1600/2800
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”. (2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

Sajita, Loner of the Skyfang Brigade
Wind Wind Beast / Effect
LV5 1200/2400
You can only use this card name’s (1) effect once per turn. (1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control. (2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.

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Skyfang Practice
Continuous Trap Card
You can only aactivate the effect of a card with this name once per turn.
(1) If a “Skyfang” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang” monster from your Deck whose Level is lower than the Original Level of that monster.

Dragon Airship – Fandra
Field Spell Card
(1) Before you draw during your Draw Phase: You can add 1 “Skyfang” monster from your Deck to your hand. (2) If you control 5 or more different “Skyfang” monsters: You can send this card in your Field Zone to the Graveyard; Destroy all cards your opponent controls, but your opponent takes no damage until the end of this turn.

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