Circuit Break y mucho mas [OCG][Booster Pack]



Magnavullet Dragon
Dark Dragon / Effect
LV4 1800/1200
(1) When a Link Monster’s effect that targets this card on the field activated: You can destroy this card, then, send 1 monster on the field to the Graveyard.
(2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon 1 “Vullet” monster from your Deck, except “Magnavullet Dragon”.


Autovullet Dragon
Dark Dragon / Effect
LV3 1600/1000
You can only use each of this card name’s effects once per turn.
(1) When a Link Monster’s effect that targets this card on the field activated: You can destroy this card, then, send 1 Spell/Trap Card on the field to the Graveyard.
(2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon 1 “Vullet” monster from your Deck, except “Autovullet Dragon”.


Anesvullet Dragon
Dark Dragon / Effect
LV1 0/2200
You can only use each of this card name’s effects once per turn.
(1) When a Link Monster’s effect that targets this card on the field is activated: You can destroy this card, then, select 1 monster on the field, that monster cannot attack, also its effects are negated (if any).
(2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon 1 “Vullet” monster from your Deck, except “Anesvullet Dragon”.


Varrel Load Dragon
LINK-4 DARK Dragon-Type Link Effect Monster
ATK 3000
Link: 4
Links: Left, Right, Bottom Left, Bottom Right
3+ Effect Monsters
(1) This card cannot be targeted by monster effects.
(2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; that monster loses 500 ATK and DEF. Your opponent cannot activate cards or effects in response to this effect’s activation.
(3) At the start of a Damage Step, when this card attacks an opponent’s monster: You can activate this effect; gain control of that opponent’s monster, placing it at one of this card’s Link Points, but that monster is sent to the GY during the next turn’s End Phase.

 

Cards that Support “Vullet” Decks:

Dragonic Diagram
Dark Hole

Quick Revolve (In CIBR)
Spell Quick-Play
(1) Special Summon 1 “Vullet” monster from your Deck, but it cannot attack, and is destroyed during the End Phase.

Squib Draw (In CIBR)
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Vullet” monster you control; Destroy it, and if you do, draw 2 cards.

Cards for assembling materials for “Varrel Lord Dragon”

Return to the Frontlines
Red-Eyes Darkness Metal Dragon

Sniffing Dragon (In CIBR)
Dark Dragon / Effect
Lv2 800/400
You can only use this card name’s effect once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Sniffing Dragon” from your Deck to your hand.


Gateway Dragon (In CIBR)
Dark Dragon / Effect
LV4 1600/1400
You can only Special Summon 1 card with this card’s name per turn with the way written in its (1) effect.
(1) If your opponent controls a Link Monster, you can Special Summon this card (from your hand).
(2) Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon-Type monster from your hand.

Other Link Monsters:

Akashic Magician
Dark Spellcaster / Link / Effect
Link 2 1700 / T B
2 non-Token monsters with the same Type
You can only Link Summon “Akashic Magician” once per turn.
(1) If this card is Link Summoned: Return all monsters at this card’s Link Points to the hand.
(2) Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the Link Arrow total of the monsters at this card’s Link Points that are in a Mutual Link with it, and if the declared card is among those, add it to your hand. Send all other excavated cards to the GY.

Twin Triangle Dragon
Dark Dragon / Link / Effect
Link 2 1200 / R B
2 non-Token Level 4 or lower Dragon-Type monsters
(1) When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your field at this card’s Link Point, and if you do, its effects are negated (if any), also it cannot attack this turn.

 

Metaphys Ragnarok
Light Wyrm / Tuner / Effect
LV4 1500/1000
You can only use each of this card name’s effects once per turn.
(1) If this card is Normal or Special Summoned: You can banish 3 cards from the top of your Deck, and if you do, this card gains 300 ATK for each “Metaphys” card banished by this effect.
(2) When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher “Metaphys” monster from your Deck, and if you do, banish it during the End Phase of next turn.

Metaphys Tyrant Dragon
Light Wyrm / Effect
LV8 2900/2500
(1) If this card was Special Summoned by a “Metaphys” monster’s effect, it is unaffected by Trap Effects, and if it attacks a monster, it can make a second attack in a row.
(2) During the Standby Phase of the next turn after this card was banished: You can shuffle this card into the Deck; Special Summon 1 “Metaphys” monster from your hand, and if you do, it is banished during the End Phase of next turn.


Metaphys Daedalus
Light Wyrm / Effect
LV7 2600/1500
(1) If this card is Special summoned by a “Metaphys” monster’s effect: You can banish all other face-up Special Summoned monsters on the field.
(2) During the Standby Phase of the next turn after this card was banished: You can shuffle this card into the Deck; banish 1 “Metaphys” card from your Deck, except “Metaphys Daedalus”.

Metaphys Nephthys
Light Wyrm / Effect
LV8 2400/1600
(1) If this card is Special Summoned by the effect of a “Metaphys” monster: You can banish all Set Spell/Trap Cards on the field.
(2) During the Standby Phase of the next turn after this card was banished: You can shuffle this card into the Deck; add 1 “Metaphys” card from your Deck to your hand, except “Metaphys Nephthys”.


Metaphys Factor
Spell Field
(1) Once per turn, when you Normal Summon 1 Level 5 or higher “Metaphys” monster, you can do it without Tributing monsters, and if you do, banish that monster during the End Phase of next turn.
(2) Your opponent cannot activate cards or effects in response to the activation of your “Metaphys” monster’s effects.

Metaphys Dimension
Trap Continuous
You can only use each of this card name’s effects once per turn.
(1) If your opponent Special Summon a monster(s): You can target 1 of your banished “Metaphys” monsters; Special Summon it, and if you do, banish it during the End Phase of next turn.
(2) If this card is already face-up, if another “Metaphys” card(s) is banished: You can target 1 card your opponent controls; banish it.

 


Cyber Dark Cannon / Cyberdark Cannon
Dark Dragon / Effect
LV3 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card; add 1 Machine-Type “Cyberdark” monster from your Deck to your hand.
(2) During damage calculation, when a monster that this card is equipped to as an Equip Card attacks or is attacked: You can send 1 monster from your Deck to the Graveyard.
(3) If this card is sent to the Graveyard while equipped to a monster: You can draw 1 card.

Cyber Dark Claw / Cyberdark Claw
Dark Dragon / Effect
LV3 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card; add 1 “Cyberdark” Spell/Trap Card from your Deck to your hand.
(2) During damage calculation, when a monster that this card is equipped to as an Equip Card attacks or is attacked: You can send 1 monster from your Extra Deck to the Graveyard.
(3) If this card is sent to the Graveyard while equipped to a monster: You can target 1 “Cyberdark” monster in your Graveyard; add it to your hand.

Cyberdark Inferno
Spell Field
You can only use this card name’s (2) and (3) effects once per turn.
(1) “Cyberdark” effect monsters you control equipped with Equip Cards cannot be targeted by, or destroyed by, an opponent’s card effects.
(2) You can target 1 “Cyberdark” monster you control; return it to the hand, then, you can, immediately after this effect resolves, Normal Summon 1 “Cyberdark” monster.
(3) If this card on the field is destroyed by an opponent’s card effect: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand.


Megaroid City
Spell Field
You can only use each of this card name’s effects once per turn. If you activate any of this card’s effects, you cannot Special Summon from the Extra Deck during this turn, except Fusion Monsters.
(1) You can target 1 other card you control; destroy it, and if you do, add 1 “roid” card from your Deck to your hand.
(2) During damage calculation, when a “roid” monster you control attacks or is attacked: You can send 1 “roid” monster from your Deck to the Graveyard; during this damage calculation only, switch the original ATK and DEF of that monster you control.

Mixeroid
Wind Machine / Effect
LV4 0/2200
You can only use each of this card name’s effects once per turn.
(1) You can Tribute 1 Machine-Type monster; Special Summon 1 non-WIND “roid” monster from your Deck.
(2) You can pay half your LP, then banish any number of Machine-Type monsters from your GY, including this card; Special Summon 1 “roid” Fusion Monster from your Extra Deck whose Level is the same as the number of monsters you banished, ignoring its Summoning conditions, and if you do, destroy it during the End Phase.


Deuterion
Water Dinosaur / Effect
LV5 2000/1400
You can only use each of this card name’s effects once per turn.
(1) You can discard this card; add 1 “Bonding” Spell/Trap Card from your Deck to your hand.
(2) If this card is Normal or Special Summoned: You can target 1 “Hydroggedon”, “Oxygeddon”, or “Deuterion” in your Graveyard; Special Summon it.

Bonding D2O
Spell Normal
You can only use this card name’s (2) effect once per turn.
(1) You can Tribute 2 “Deuterion” and 1 “Oxygeddon” from your hand or field; Special Summon 1 “Water Dragon” or “Water Dragon Cluster” from your hand, Deck, or GY. (This is treated as a Special Summon with “Bonding H2O”.
(2) If this card is in your GY, if “Water Dragon” or “Water Dragon Cluster” is sent from the field to your GY: You can add this card from your GY to your hand.

Bonding DHO
Trap Normal
(1) Shuffle 1 each of “Deuterion”, “Hydrogeddon”, and “Oxygeddon” from your hand or Graveyard into the Deck; Special Summon 1 “Water Dragon Cluster” from your hand or GY.
(2) You can banish this card from your GY; add 1 “Water Dragon” or “Water Dragon Cluster” from your Deck or GY to your hand.

 

Encode Talker
Light Cyberse / Link / Effect
Link 3 2300 / Top, Bottom, Bottom Right
2+ Cyberse monsters
(1) Once per turn, before damage calculation, when a monster at this card’s Link Point battles an opponent’s monster with higher ATK: You can activate this effect; that monster you control cannot be destroyed by battle, and you take no battle damage from that battle. After that damage calculation, have either this card or a monster at this card’s Link Point gain ATK equal to the ATK of that opponent’s monster, until the end of this turn.

Kleinant
Level 3 LIGHT Cyberse-Type Effect Monster
ATK 1500
DEF 1500
(1) If this card was Normal Summoned, all Cyberse monsters you control gain 500 ATK and DEF during your turn.
(2) If this card would be destroyed by battle or card effect, you can destroy 1 Cyberse monster you control or have in your hand instead.

Boot Stagguard
Light Cyberse / Effect
LV5 2300/500
You can only use this card name’s (1) effect once per turn.
(1) When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand.
(2) When this card inflicts battle damage to your opponent: You can Special Summon 1 “Stag Token” (Cyberse-Type/EARTH/Level 1/ATK 0/DEF 0).

Backlinker
Dark Cyberse / Effect
LV3 1600/0
(1) If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand).
(2) You can Tribute this card; shuffle all monsters in the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Cybnet Backdoor
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster with an ATK lower than that banished monster’s original ATK from your Deck to your hand. Return that banished monster to your field during your next Standby Phase, and if you do, it can attack directly that turn.

 

DDD Choushioh Zero Maxwell / D/D/D/ Supersight King Zero Maxwell
Level 7 DARK Fiend-Type Pendulum Effect Monster
ATK 2800
DEF 2500
Pendulum Effect:
You can only use this card name’s Pendulum Effect once per turn.
(1) You can target 1 face-up monster; that monster’s DEF becomes 0 until the end of this turn.
Monster Effect:
(1) Before damage calculation, if this card atttacks a Defense Position monster: You can have that opponent’s monster’s DEF become 0 until the end of the Damage Step.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(3) You take no battle damage from battles involving this card.

White Stingray
Level 4 WATER Fish-Type Effect Monster
ATK 1400
DEF 1000
You can only Special Summon a card with this card name with the way written in its (1) effect once per turn. You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) by discarding 1 WATER monster.
(2) If this card is Special Summoned from the Graveyard: You can have this card become treated as a Tuner during this turn.

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