[OCG] The Invasion Arrives

Light Ritual

Fairy’s Blessing

Ritual Spell

(Contract with the Abyss for LIGHT Ritual Monsters)

Dragon Sage

Koseitai Sauravis / Sauravis, the Crowned Ancient Sage

Light Dragon / Ritual / Effect LV7 2600/2800

You can Ritual Summon this card with “Fairy’s Blessing”.

(1) When your opponent activates a card or effect that targets a monster(s) you control: You can discard this card; negate that activation.

(2) If your opponent would Special Summon a monster(s): You can return this card on the field to the hand; negate that Special Summon, and if you do, banish it.

Furer

Shinryuuou Bahrstos Fuhrer / Bahrstos Fuhrer, the True Dracoruler

Water Wyrm / Effect LV9 1800/3000

You can only use each effect of “Bahrstos Fuhrer, the True Dracoruler” once per turn.

(1) If this card is in your hand: You can destroy 2 monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you destroyed 2 WATER monsters this way, you can banish up to 2 Spell/Trap Cards your opponent controls or in their Graveyard.

(2) If this card is destroyed by a card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position.

Genisis Tellarknight

Genesis Tellarknight

Quick-Play Spell

(1) Destroy a number of Spell/Trap Cards on the field equal to the number of other “tellarknight” cards you control.

Raremetalphosis Bismagia / Raremetalfoes Bismagia

Fire Psychic / Pendulum / Effect PS8 LV1 0/0

Pendulum Effect – (1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap Card from your Deck to your Spell & Trap Zones.

Monster Effect – You can only use the monster effect of “Raremetalfoes Bismagia” once per turn.

(1) If this card on the field is destroyed by battle or card effect: You can activate this effect; during the End Phase of this turn, add 1 “Metalfoes” monster from your Deck to your hand.

Gradle Combat

Graydle Combat

Counter Trap

(1) When a monster effect or Spell/Trap Card is activated that targets exactly 1 “Graydle” monster you control: Activate 1 of the following effects. -That effect becomes “Destroy that target”. -Negate the activation, and if you do, destroy it.

Sleeping Beauty

Fairy Tail – Talia

Light Spellcaster / Flip / Effect LV4 1850/1000

You can only use the (2) effect of “Fairy Tail – Talia” once per turn.

(1) FLIP: You can Special Summon 1 monster from your hand.

(2) When your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster you control; the effect of that card becomes “Change 1 face-up monster your opponent controls to face-down Defense Position.”

Mythriel

Metalphosis Mythriel / Metalfoes Mythriel

Fire Psychic / Fusion / Effect LV6 2600/1000

1 “Metalfoes” monster + 1 Pendulum Monster

You can only use the (1) effect of “Metalfoes Mythriel” once per turn.

(1) Target 2 “Metalphosis” cards in your Graveyard and 1 card on the field; shuffle those targets in the Graveyard into the Deck, and if you do, return that target on the field to the hand.

(2) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Metalfoes” Pendulum Monster from either your Graveyard or that is face-up in your Extra Deck.

Hippo

Entermate Allcover Hippo / Performapal Allcover Hippo

Earth Beast / Effect LV3 800/800

(1) When this card is Normal Summoned: You can Special Summon 1 “Performapal” monster from your hand, but its effects are negated until the end of this turn.

(2) Once per turn: You can change all monsters you control to Defense Position.

Seal Eel

Entermate Seal Eel / Performapal Seal Eel

Water Fish / Pendulum / Effect PS3 LV1 100/100

Pendulum Effect: (1) Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.

Monster Effect: (1) When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; during this turn, it cannot be activated. Cards and effects cannot be activated in response to this effect’s activation.

Aromaseraphi Rosemary

Finally a clear pic of Rosemary’s stats

YZ Synchro

The new Yang Zing Synchro from earlier has confirmed defense! The 3rd effect reads “If this face-up card leaves the field; you can Special Summon 1 Yang Zing monster from your deck”. The rest is the same as before.

Cipher Bit

Cipher Bit

Normal Trap

(1) Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control; attach this card to it as Xyz Material, and if you do, that monster cannot be destroyed by battle or card effect once for the rest of this turn.

Double Cipher

Double Cipher

Normal Trap

(1) If your opponent controls the monster with the highest ATK on the field: Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control that has Xyz Material; detach all Xyz Material from it, and if you do, Special Summon 1 monster with the same name as that target from your Extra Deck.

Chain Giraffe

Entermate Chain Giraffe / Performapal Chain Giraffe

Earth Beast / Pendulum / Effect PS5 LV1 100/500

Pendulum Effect: (1) When a monster you control is destroyed by battle: You can destroy this card, and if you do, Special Summon that destroyed monster in face-up Attack Position, but it cannot be destroyed by battle for the rest of this turn.

Monster Effect: (1) When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up, that target cannot attack and its effects are negated.

SHS Chuusai

Choujuu Musha Souru Chuusai / Superheavy Samurai Soul Arbitrator

Earth Machine / Effect LV1 0/0

You can only use the (3) effect of “Superheavy Samurai Soul Arbitrator” once per turn.

(1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or side of the field to that target you control.

(2) While equipped by this card’s effect, your opponent cannot attack monsters you control, except the monster this card is equipped to.

(3) You can Tribute the monster this card is equipped to with its effect; Special Summon 1 “Superheavy Samurai” monster from your Deck.

Summon Gate

Summon Gate

Continuous Trap

(1) Each player can only Special Summon up to 3 monsters from the Extra Deck per turn.

Fullmetal Fusion

Fullmetalphosis Fusion / Fullmetalfoes Fusion

Quick-Play Spell

(1) Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.

Cardian Inoshishi

NOV-JP012 Cardian – Hagi ni Inoshishi

Dark Warrior / Special Summon / Effect LV7 1000/1000

Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Hani ni Inoshishi”.

(1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.

Cardian Shika

INOV-JP013 Cardian – Moiji ni Shika

Dark Warrior / Special Summon / Effect LV10 1000/1000

Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Momiji ni Shika”.

(1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.

Cardian Chou

INOV-JP014 Cardian – Botan ni Chou

Dark Warrior / Special Summon / Tuner / Effect LV6 1000/1000

Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Botan ni Chou”.

(1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, look at the top 3 cards of your opponent’s Deck, and place them on either the top or bottom of your opponent’s Deck in any order. Otherwise, send it to the Graveyard.

(2) If you use this card on the field as a Synchro Material, you can make all the Synchro Materials for this Synchro Summon Level 2.

Quarentine

Ken’eki / Quarantine

Continuous Spell

(1) Once per turn, during each player’s End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, and return it to its original position.

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